My Books


Math It Up (2012)
Publisher: Pieces of Learning

Turn familiar games into teaching tools for math. Pictionary becomes “Fractionary.” Twister becomes a game of pie graphs and fractions. In “Musical Place Value,” digits “sit” to create a number. “99 Bottles of Pop on the Wall” reinforces subtraction skills. “Go Fish Geometry” reviews geometry vocabulary. Utilize cards, dice, and dominos to teach math concepts with a fun, competitive twist.

Appropriate for kindergarten through seventh graders, topics covered include number sense, place value, fractions, decimals, geometry, operations, money, and algebra readiness. Game components consist of Core Standards, a materials list, printable supplemental game pieces, and rules for play.

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Web 2.0 & Other Wonders for Math (2011)
Book 1: Grades K through 5 
Book 2: Grades 6 through 12
Publisher: Visions, Inc.
www.toolsforteachers.com

Utilize amazing interactive internet tools to provide students with a visual experience for reinforcing math skills. Includes step-by-step instructions for using popular Web 2.0 and other whiteboard compatible sites and website compatible follow-up activities for students.

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Partnering Math with Microsoft Excel (2009/2010)
Book 1: Secondary Math (Algebra and Geometry)
Book 2: Algebra Readiness
Book 3: Grades K through 3
Book 4: Grades 4 through 6
Publisher: Visions, Inc.

Microsoft Excel is the perfect partner for any mathematics curriculum. Computer-phobic teachers will be thrilled with these prepared templates. By following the click-by-click instructions and detailed questioning guide, they can painlessly provide students with a memorable, engaging learning experience. Excel generated prompts of “Correct” or “Try Again” make evaluation straightforward and immediate – no complicated rubrics to complete or papers to grade. Applicable to several versions of Microsoft Excel, lessons can be utilized to stimulate group discussions, put on-line as a supplemental tutorial, completed as a group visiting the computer lab, or set up as stations in a classroom. An excellent supplemental guide for classroom teachers and home school programs, this book will also be a valuable resource for computer literacy teachers looking for lessons that compliment the math curriculum.

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GameWize (2009/2010)
Publisher: Visions, Inc.
Book 1: Math
Book 2: Science
Book 3: Social Studies
Book 4: Language Arts
Book 5: Grade K through 2
Book 6: GameWize Plus

Tired of playing PowerPoint Jeopardy?

Use Microsoft Excel and PowerPoint to spice up lessons. Bring even the most hesitant learner out of their lazy daze. Invigorate your classroom with a learning-based, competitive enthusiasm that will have students begging to play (and learn) some more. Tailor each game to meet the needs of your unique classroom environment. Play as a whole class activity, or set up stations in the classroom for partner or small group competitions. Modify game components to make it relevant to current topics of study, and create a memorable learning experience for yourself and your students.

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Super Graphing with Microsoft Excel and OpenOffice.org Calc (2010)
Publisher: Visions, Inc.
www.toolsforteachers.com

Graphs are great! They provide opportunities to display math and science concepts through pictures. They help students apply data-gathering, math, and science to real life situations. They're colorful. They're fun. And they usually take forever to create. However, this book contains the secret to making graphing a super experience for teachers and students without the time-consuming hassle of creating each graph.

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Excelling with Microsoft Excel (2010)
Publisher: Visions, Inc.
www.toolsforteachers.com

Explore spreadsheet's unique capabilities and give students an experience that provides them with skills for a lifetime. Engage elementary students with colorful reinforcement of math skills, discovery activities, and colorful graphs. Challenge older students to create games and scavenger hunts, utilize formulas to check class work, make budgets, track stock prices, and more.

Lessons contain a teacher’s page, planning page, and step-by-step student instructions. The teacher’s page includes objectives, a quick grade-level appropriate guide, vocabulary utilized in the activity, and the filename of a completed sample lesson. Student planning pages are available for lessons that require pre-computer time student preparation. The easy-to-follow step-by-step instructions are broken down by Microsoft version and limited in most cases to two pages for easy copying and distribution to students.

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Adventures in Mathopolis (2009)
A series of mathematical adventures for grades 3 through 5
Publisher: Barron's Educational Series

AIM Book 1: "Estimating and Measuring"
Estimating and measuring become an exercise in fun when you open this humorous, cartoon-illustrated book. The story's cast of characters includes Mayor Lostis Marbles. He loves numbers but usually gets them all mixed up. His assistant, Trusty Dusty, tries to keep track of the mayor's math mix-ups. When evil threatens the number precision of Mathopolis, Mongrel Smith, the town's stray dog summons two super heroes to help. Elexus Estimator is quick at estimating volume, height, weight, and more. Maverick Measurer values accuracy above all else when making math calculations.

These math super heroes take young readers on a journey of funny episodes as they encounter one math problem after another. Meanwhile, they effortlessly learn to think, calculate, and come up with the right answers

AIM Book 2: "The Great Polygon Caper"
Mayor Lostis Marbles is back again and looking for more help in solving his problems. But now the superhero problem solver is the fifteen-year-old skateboard-riding Kent Clark, also know as Edge Master. In a series of funny episodes, Edge Master helps the hapless mayor thwart the Shiftless gang and solves problems involving angles, polygons, triangles, quadrilaterals, squares, prisms, and pyramids.

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